Minions & Hunger (MH) is a Card Game mixed into a survival game.
You spawn on a map alone, there is a build area, and then there's the rest of the map, your goal is to survival, you can collect wood, ores, and cobblestone. You cannot travel too far out. There is corrupted zones. Corrupted zones are areas that are made of netherrack, the corrupted zones will grow and you cannot stop that. your goal is to try and survive and to try and kill your opponent. Your opponent will be an a map the same as your one. You can use your cards, you start off with 5 of them and draw one each round. You can spawn mobs to attack your opponent or you can use cards to benefit you directly with ore or chest spawns.
To be able to play the game, there is a few things you will need to do to get started.
Some basic information about the game are as follows
There is text above your health and hunger bars in the action bar. The action bar includes important information about the game.
In your inventory, you will have a book named Hand. Right clicking this item will open your hand, allowing you to see the cards you have drawn, you start the game with 5 cards drawn at random from your deck. If you can you should use a card that summons a mob into your opponents map as soon as you can. Some cards are helpful to you, some of these effects include spawning of extra ore veins, extra building materials, chests places around the map with helpful loot, and other helpful things like that, other cards will negatively affect your enemy by spawning in mobs every round, giving them the hunger effect, killing all the animals in their map, and other stuff like that.
Around the map, outside of your building area, there will be small groups of ore and cobblestone for you to mine and collect, you cannot mine normal stone blocks or anything other than cobblestone and ores. You can also break down trees and leaves.
In the middle of the map there is your Building Area. The Building Area is the only place that you can build blocks. You can only dig one layer into the ground and about 5 blocks high. it is recommended that you build some kind of defensive building at some point to help you fight your enemies Minions.
Minion spawning is done through your cards. Here are some examples of how your cards affect your Minion spawning into your enemies map.
The winner of the game will get two card packs and one Gaybox key, the loser of the game will get one card pack.
This card list is curently not up to date, however cards and their effects can be found in the collection in game.
Everything you need to know about the cards and what they do.
Set | Name | Rarity | Mana | Description | Type |
---|---|---|---|---|---|
Classic | Zombie | Common | 1 | Spawns a zombie each wave | Minion |
Classic | Zombies! | Common | 3 | Spawns 4 zombies each wave | Minion |
Classic | Horde | Common | 5 | Spawns 10 zombies for the next wave | Minion |
Classic | Skeleton | Common | 2 | Spawn a skeleton each wave | Minion |
Classic | Creeper | Rare | 3 | Spawn a creeper each wave | Minion |
Classic | Wither Skeleton | Rare | 2 | Spawn a wither skeleton each wave | Minion |
Classic | Spider | Common | 1 | Spawn a spider each wave | Minion |
Classic | Spiders! | Common | 3 | Spawn 4 spiders each wave | Minion |
Classic | Husk | Rare | 2 | Spawn a husk each wave | Minion |
Classic | Blaze | Rare | 3 | Spawn a blaze each wave | Minion |
Classic | Famine | Epic | 4 | All zombies next wave are husks | Spell |
Classic | Blizzard | Epic | 4 | All skeletons next wave are strays | Spell |
Classic | Venom Strike | Rare | 2 | Spiders this next wave are cave spiders | Spell |
Classic | Corpse Climb | Rare | 2 | When zombies die they spawn gravel | Spell |
Classic | Maggots | Epic | 4 | When your zombies die they have a chance to spawn silverfish | Spell |
Classic | Zerg Rush | Legendary | 10 | Double all of your minion spawns for the next wave | Spell |
Classic | Brutality | Epic | 5 | Increase your minions damage by 50% | Spell |
Classic | Strength | Epic | 5 | Increase your minions damage reduction by 20% | Spell |
Classic | Lightning Storm | Legendary | 5 | Lightning strikes your oppnents build zone, causing explosions next wave | Spell |
Classic | Meteor Storm | Legendary | 5 | Meteors crash into your opponents build zone spawning blazes next wave | Spell |
Classic | Rift Portal | Common | 3 | Create a rift for your minions to spawn from | Spell |
Classic | Rift Surge | Rare | 5 | Creates two rifts for your minions to spawn from | Spell |
Classic | Rift Plague | Epic | 6 | Rifts now spread corruption 3 times faster | Spell |
Classic | Coal Veins | Common | 2 | Spawn coal nodes in non corrupted zones | Supply |
Classic | Redstone Veins | Common | 2 | Spawn redstone nodes in non corrupted zones | Supply |
Classic | Iron Veins | Common | 2 | Spawn iron nodes in some non corrupted zones | Supply |
Classic | Diamond Veins | Common | 2 | Spawn a diamond node in a non corrupted zones | Supply |
Classic | Loot Crate | Common | 2 | Spawn a random loot crate in a ny zone | Supply |
Classic | Air Drop | Rare | 4 | Spawn 3 random loot crates in any zone | Supply |
Classic | Swine | Common | 2 | Spawn 2 pigs in non corrupted zones each wave | Supply |
Classic | Chicken | Common | 1 | Spawn 1 chicken in a non corrupted zone each wave | Supply |
Classic | Cow | Common | 1 | Spawn 1 cow in a non corrupted zone each wave | Supply |
Classic | Monster Hunt | Epic | 3 | Summons a Wither Skeleton “Monster” in your area, kill it to draw three cards. | Supply |
Classic | Zed Slayer | Epic | 2 | Kill 15 zombies, then draw 2 cards as a reward. | Supply |
Classic | Power Draw | Common | 2 | Discard a random card and draw two cards. | Supply |
Classic | Top Deck | Epic | 2 | Draw a card, if you have no cards in your hand draw another. | Supply |
Classic | Minion Rush | Rare | 3 | Draw a card, if its a minion draw another, | Supply |
Classic | Starve | Rare | 4 | Cast hunger on your opponent. | Spell |
Classic | Feed | Rare | 2 | Regain 3 hunger instantly. | Spell |
Classic | Extinction | Legendary | 5 | Kill all of your opponents passive minions. | Spell |
Classic | Lapis Veins | Common | 2 | Spawn a lapis node in a non corrupted zone | Supply |
Classic | Vivid Nightmare | Epic | 6 | All zombies and husks next wave are babies. | Spell |
Classic | Loot Corpse | Rare | 3 | Draw two 'zombie' cards. | Supply |
Classic | Rising Dead | Legendary | 6 | Your zombies have a 10% chance to cast 'Zombie' when they die for you. | Spell |
Classic | Zombie Juggernaut | Rare | 3 | Spawns a very strong Zombie Juggernaut each wave. | Minion |
Classic | Deathweb | Epic | 3 | When your spiders die, they spawn a web around them. | Spell |
Classic | Orb Weavers | Rare | 3 | Your spiders attacks have a chance to create webs on their targets. | Spell |
Classic | Tarantula | Epic | 3 | A deadly spider, it's poisoness and very strong. | Minion |
Classic | Black Widow | Legendary | 10 | This powerful spider will kill any player it damages. | Minion |
Classic | Trap Door Spider | Epic | 8 | This spider is buried somewhere, its very lethal when found. | Minion |
Classic | Huntsman | Rare | 4 | An invisible spider with increased damage. | Minion |
Classic | Corrosive Web | Epic | 5 | Your spider webs now deal damage. | Spell |
Classic | Laborer Start | Legendary | 1 | When the game starts, get a random wooden tool. | Supply |
Classic | Chained Start | Legendary | 1 | When the game starts, get a chainmail armor piece. | Supply |
Classic | Supplied Start | Legendary | 1 | When the game starts, get some random resources. | Supply |
Classic | Torched Start | Legendary | 1 | When the game starts, get a 1-2 torches. | Supply |
Classic | Tool Cache | Rare | 2 | Get a random stone tool. | Supply |
Classic | Building Cache | Rare | 2 | Get some random building materials. | Supply |
Classic | Supply Lines | Epic | 5 | Draw 3 supply cards. | Supply |
Classic | Shuffle Fate | Common | 1 | Supply | |
Classic | Written Prophecy | Epic | 3 | Get a book with the order your cards will be drawn, in this moment. | Supply |
Classic | Divine Divination | Epic | 3 | Get a book with the order your enemies cards will be, in this moment. | Supply |