====== MythicMobs ====== ===== What is Mythic Mobs ===== Mythic Mobs is a plugin that allows the server to add and create all sorts of custom mobs to the game. ===== Vanilla Enhanced Mobs ===== {{ :rzombie.webp?244x117|Rzombie}} ==== Zombies ==== Zombies have a 20% chance to spawn with fully randomized kits of armor, comprised of many different materials. ==== Witches ==== Witches spawn 3 bats upon their death. ===== Custom Mobs ===== ==== Pillager Tank ==== {{ :pillager_tank.webp?138x188|Pillager Tank}} The Pillager Tank has a 10% chance of spawning every time a Pillager spawns They have 56 health, carry a Sharpness 2 Iron Sword, and wear a Diamond Helmet, Chestplate, and Boots. They walk very slowly . . ==== Skeleton Crusher ==== {{ :skeleton_crusher.webp?140x140|Skeleton crusher}} The Skeleton Crusher is a Large Skeleton that can use both a bow and a sword, it will switch between them depending on your distance and height compared to itself === Known Bugs === The Skeleton Crusher has broken AI that needs to be fixed, so he isn't quite working anymore, but will still shoot you . . . {{ :necro_knight.webp?168x162|Necro knight}} ==== Necro Knight ==== The Necro Knight is Zombie wearing full Netherite armor and a Netherite Sword, that moves slowly, but rides a Zombie Horse, that moves fairly quickly. Its armor and sword enchantments are randomized === Known Bug === Visually will be standing still while the horse moves separately from it, however the server still considers the knight on the horse and will do damage to you if you are next to the horse while the knight is still alive . {{ :2024-03-06-12-56-37-javaw.png?250|Zombie miner}} ==== Zombie Miner ==== The Zombie Miner Wears a Mining Hat, Iron Chestplate, and iron Boots. It Holds an Iron Pickaxe and a Torch. It only spawns underground under y level 55, it can drop an Iron Pick Axe, Torches, Rotten Flesh, Raw Iron, Raw Gold, and Diamonds. . . . {{ :necromancer.webp?117x167|Necromancer}} ==== Necromancer ==== The Necromancer is a rare Zombie Illager. He will spawn lots of zombies, he will run away from you while spawning them, he will turn invisible for small periods, and he can push you away with a large sweeping attack. The mob sounds for the Necromancer were voiced and edited by LadyHaley. . . . ==== Red Mushling ==== The Red Mushling is one of two overworld Mushlings. It will attack if first provoked, it has 100 health, and it deals 6 damage.{{ :2024-03-06-12-56-22-javaw.png?200|red_mushling}} It will walk around minding its own business. When it spawns it will place a Red Mushroom down, and generally will walk over to a nearby Red Mushroom and look at it. When it dies or despawns, if placed mushroom is still where it was placed, it will break the mushroom to prevent mushroom spam across the world Spawns underground bellow y50, in dark forest biomes, and swamp biomes . ==== Brown Mushling ==== The Brown Mushling is one of two overworld Mushlings. It will attack if first provoked, it has 100 health, and it deals 6 damage.{{ :2024-03-06-12-55-47-javaw.png?200|brown_mushling}} It will walk around minding its own business. When it spawns it will place a brown Mushroom down, and generally will walk over to a nearby brown Mushroom and look at it. When it dies or despawns, if placed mushroom is still where it was placed, it will break the mushroom to prevent mushroom spam across the world Spawns underground bellow y50, in dark forest biomes, and swamp biomes ====== Removed Custom Mobs ====== Mobs that have been removed or disabled since being added ==== Blinding Endermen ==== Endermen in the overworld will now give you, and players within 6 blocks of you, blindness for as long as it is looking directly at you while aggro. if it cannot see you, the blindness will disappear after a few seconds but will return if it sees you again. Endermen will only do this in the overworld at the moment. Some endermen will also have the invisibility enchantment so you cannot see them :) ==== Orc ==== {{ :orc.webp?109x194|Orc}} The orc is a fairly simple mob, they do not currently spawn on their own into the world. They have 56 health and carry a Wooden club, some can spawn with armor. They can use the Dash ability on combat when their health is bellow 65%. Dash gives them a speed boost for a few moments. They can be spawned by an Orc Scout. ==== Orc Scout ==== The Orc Scout is similar to the Orc. They do sometimes spawn in the world. {{ :orc_scout.webp?166x206|Orc Scout}} They have 32 health and carry a Wooden Club and Shield, some can spawn with armor, and are a little faster than the Orc They can use the Dash ability on combat when their health is bellow 65%. Dash gives them a speed boost for a few moments. They have a 50% chance of calling for backup when they hit you. They can do this once every 18 seconds. Two Orcs will spawn when this ability is used. The Orc Scouts backup will not come if they are killed within 3 seconds after the msg shows up in chat . . . ==== Gun Guy ==== {{ :gun_guy.webp?127x215|Gun Guy}} Gun Guy is a Pillager but with a Glock They have a 1% chance of spawning every time a Pillager spawns . . . . ==== Rude Zombie Pigman ==== {{ :rudezpigman.webp?226x201|RudeZPigman}} They have a 4% chance of spawning everytime a Zombie Pigman spawns. They will always attack the player even without being provoked They have 40 Health Points. They Pigman has a follow range of 128 blocks. They always spawn with a Diamond Sword and can spawn with armor. They have a 15% to summon 8 Pigman Avengers upon their death. ==== Pigmen Avengers ==== {{ :pigmen_avengers.webp?225x180|Pigmen Avengers}} Pigmen Avengers can only spawn when summoned by the death of a Rude Zombie Pigman. They have the same stats and equipment as normal zombie pigmen. They always attack the player even without being provoked. . . ==== Pig Man ==== {{ :pigman.webp?130x229|Pigman}} The Pig Man is a Pig, who is a man, but not a zombie. They have a 1% chance of spawning every time a Zombie Pigman Spawns They have the same stats as a zombie.